﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NIP.Speech.Dialog
{
    public class StateInputParameter
    {
        public StateInputParameter()
        {
            inputCommand = new Dictionary<string,string>();
            configCommand = new Dictionary<string, string>();
        }
        public Dictionary<string, string> inputCommand { set; get; }
        public Dictionary<string, string> configCommand { set; get; }
        //other input like vision, etc.
    }
}
